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Showing posts from January, 2022

Group photography session in UAL Wimbledon Observatory Studio : For Collaborative Unit 7.5 part 2 Fri 28th Jan

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In this unit, I took the role of the actor and possed for the camera shot, working with the storyboard that I draw up.  This is the camera storyboard shot that I draw in pre-production for film shooting - Aerial Fairy responding to the cool of her master  

3D Blender modeling, 2D Concept art

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  For our collaborative work we as a group wanted to create our own 3D assets, with a metallic blue theme, then bring them all together in a final 3D work through the street. 

3D Buildings with HDRI Background

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- HDRI stands for High Dynamic Range Image   

Story Board Research from Paul Franklins lecture

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The Rule of thirds "Casino Royale" shot, where James Bond gets Positioned! Harry Potter and Ratatooe Rule of thirds   

The Tricks of the trade / practicing 2D with in 3D blender

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                                       Creative Texture Painting on to Cube Knife cutting tool

The Car of the Future !

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It starts off as a basic cube where I colored individual faces after edge looping the object, then I made and molded the shape  

Tilted Front of Canal Boat, Light at end of Tunnel .PS. some one spray painted smily faces on tunnel marker number 100

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Final Stage Watercolor                                                 Second Stage Line drawn layout  First Stage in pencil This is a scene from a family holiday where I sat at the front of a canal boat and draw a dynamic 1 point perspective scene with a tilted horizon line. I have created an illusion of depth within the image to make it look 3D, by making the closer lines and objects appear larger and get smaller and smaller as they get further away, leading to the vanishing point at the horizon line.  The perspective lines create what is called the (grid) which is along the ground of the image to make every drawn part sectioned up in a technical way, to help create the illusion of depth.